![]() ![]() Something that lasts a bit longer than ten minutes - ten minutes in which I’m not even at liberty to discuss/reveal a select number of puzzles towards the demo’s end, here. For a game to have been in development that long, you’d think there’d be something more substantial to show. How does one go about transcribing a ten-minute experience into something that gives off the impression this is something to look forward to? Superliminal - once referred to as Museum of Simulation Technology - has been, at the very least, public knowledge for more than six years when its first tech demo rendition was first demonstrated. ![]()
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